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AI Insights · Timothy · December 2021

Performance of Top 5 Third Person Games on Unified Platform in France Q4 2021

Explore the performance metrics of the top 5 third-person games in France for Q4 2021, including weekly downloads, revenue, and active users.

Performance of Top 5 Third Person Games on Unified Platform in France Q4 2021

In the fourth quarter of 2021, the top five third-person games on a unified platform in France showcased varied performance metrics in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look at the trends for each game.

Subway Surfers from Sybo Games ApS experienced a notable peak in weekly downloads, reaching approximately 96K in the week of December 20. The game also saw a significant increase in weekly revenue, peaking at around $3.6K in late October. Weekly active users showed a general upward trend, peaking at about 1.48M in the same week.

Race Master 3D - Car Racing by SayGames LTD demonstrated a steady rise in weekly downloads, culminating at around 67K in late October. The game's weekly revenue saw a significant increase in December, with a peak of approximately $964. Weekly active users also showed a consistent upward trend, reaching nearly 194K by the end of December.

Bike Life! from TapNation had a strong start with weekly downloads peaking at approximately 82K in the first week of the quarter. However, downloads saw a decline over the quarter, dropping to around 13.7K by the end of December. Weekly active users followed a similar trend, peaking at about 162K in mid-October and then decreasing to around 63K by the end of the year.

Stumble Guys by Scopely, Inc. saw a significant rise in weekly revenue, peaking at approximately $20.9K in early December. The game's weekly downloads also increased steadily, reaching around 53.6K in mid-December. Weekly active users showed a consistent upward trend, peaking at about 227K by the end of December.

Hair Challenge from Rollic Games had fluctuating weekly downloads, with a notable peak of approximately 48.3K in the last week of December. The game's weekly revenue remained relatively low, peaking at around $48 in late September. Weekly active users also showed some fluctuation, peaking at about 161K in mid-October.

For more insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: December 2021